The game launcher presents all defined axes, where it displays the name, detailed description, and default buttons for each. They allow the players of your game to customize the controls to their liking.They allow you to reference your inputs by axis name in scripting.Note: This is only used for input axes and not buttons.Īll the axes that you set up in the Input settings serve two purposes: Defaults to retrieving the input from all joysticks. More infoĬhoose which joystick should be used. Joy Num An Input Manager property that defines which joystick will be used. This property applies only when the Type is key / mouse button.Įnable this option to make the positive buttons send negative values to the axis, and vice versa.Ĭhoose what kind of input this axis can expect.Ĭhoose the axis of input from the device (joystick, mouse, gamepad, etc.). For the mouse delta, this value scales the actual mouse delta.Įnable this option to immediately reset the axis value to zero after it receives opposite inputs.
Useful for joysticks.įor keyboard input, a larger value results in faster response time. This property applies only when the Type is key / mouse button.Īny positive or negative values that are less than this number register as zero. To add more input axes, increase the value in the Size property.Įach input axis provides the following list of properties: PropertyĮnter the string that refers to the axis in the game launcher and through scripting.Įnter a detailed definition of the Positive Button function that appears in the game launcher.Įnter a detailed definition of the Negative Button function that appears in the game launcher.Įnter the name of the button that sends a negative value to the axis.Įnter the name of the button that sends a positive value to the axis.Įnter the name of the secondary button that sends a negative value to the axis.Įnter the name of the secondary button that sends a positive value to the axis. Use the Input settings (top menu: Edit > Project Settings, then select the Input category) to define the input axes and game actions for your Project.